Races

Summary

Elf

Medium - +2 Dexterity

 

Ability Score Increase. Your Dexterity score

increases by 2.

Age. Although elves reach physical maturity at about

the same age as humans, the elven understanding of

adulthood goes beyood physical growth to eocompass

worldly experience. An elf typically claims adulthood

and an adult name around the age of 100 and can live

to be 750 years old.

Alignment. Elves love freedom, variety, and self-

expression, so they lean strongly toward the gentler

aspects of chaos. They value and protect others'

freedom as well as their own, and they are more

often good than evil. The drow are an exception; their

exile into the Underdark has made them vicious and

dangerous. Drow are more often evil than not.

Size. Elves range from under 5 to over 6 feet tall and

have slender builds. Your size is Medium.

Speed. Your base walking speed is 30 feet.

Darkvision. Accustomed to twilit forests and the night

sky, you have superior vision in dark and dim conditions.

You can see in dim light within 60 feet of you as if it

were bright light, and in darkness as if it were dim light.

You can't discern color in darkness, only shades of gray. ,

Keen Senses. Vou have proficieocy io the

Perceptioo skill.

Fey Ancestry. You have advantage on saving throws

against being charmed, and magic can't put you to sleep.

Trance. Elves don't need to sleep. Instead, they

meditate deeply, remaining semiconscious, for 4

hours a day. (The Common word for such meditation

is "trance.") While meditating, you can dream after a

fashion; such dreams are actually mental exercises that

have become reflexive through years of practice. After

resting in this way, you gain the same benefit that a

human does from 8 hours of sleep.

Languages. You can speak, read, and write Common

and Elvish. Elvish is fluid, with subtle intonations and

intricate grammar. Elven literature is rich and varied,

and their songs and poems are famous among other

races. Many bards learn their language so they can add

Elvish ballads to their repertoires.

Subrace. Ancient divides among the elven people

resulted in three main subraces: high elves, wood elves,

and dark elves, who are commonly called drow. Choose

one of these subraces. lo some worlds, these subraces

are divided still further (such as the sun elves and moon

elves of the Forgotten Realms), so if you wish, you can

choose a narrower subrace.

 

HIGH ELF

Ability Score Increase. Your lntelligeoce score

increases by 1.

Elf Weapon Training. You have proficiency with

the longsword, shortsword, shortbow, and longbow.

Cantrip. You know one Cantrip of your choice from

the wizard spell list. Intelligence is your spellcasting

ability for it.

Extra Language. You can speak, read, and write one

extra language of your choice.

WOOD ELF

Ability Score Increase. Your Wisdom score

increases by 1.

Elf Weapon Training. You have proficiency with the

longsword, shortsword, shortbow, and longbow.

Fleet of Foot. Your base walking speed

increases lo 35 feet.

Mask of the Wild. You can attempt to hide even when

you are only lightly obscured by foliage, heavy rain,

falling snow, mist, and other natural phenomena.

DARK ELF (DROW)

Ability Score Increase. Your Charisma score

increases by 1.

Superior Darkvision. Your darkvision has a

radius of 120 feet.

Sunlight Sensitivity. You have disadvantage on attack

rolls and on Wisdom (Perception) checks that rely on

sight when you, the target of your attack, or whatever

you are trying to perceive is in direct sunlight.

Drow Magic. You know the dancing lights cantrip.

When you reach 3rd level, you can cast the faerie tire

spell once per day. When you reach 5th level, you can

also cast the darkness spell once per day. Charisma is

your spellcasting ability for these spells.

Drow Weapon Training. You have proficiency with

rapiers, shortswords, and hand crossbows.

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