Ability Score Increase. Your Dexterity score
increases by 2.
Age. Although elves reach physical maturity at about
the same age as humans, the elven understanding of
adulthood goes beyood physical growth to eocompass
worldly experience. An elf typically claims adulthood
and an adult name around the age of 100 and can live
to be 750 years old.
Alignment. Elves love freedom, variety, and self-
expression, so they lean strongly toward the gentler
aspects of chaos. They value and protect others'
freedom as well as their own, and they are more
often good than evil. The drow are an exception; their
exile into the Underdark has made them vicious and
dangerous. Drow are more often evil than not.
Size. Elves range from under 5 to over 6 feet tall and
have slender builds. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Darkvision. Accustomed to twilit forests and the night
sky, you have superior vision in dark and dim conditions.
You can see in dim light within 60 feet of you as if it
were bright light, and in darkness as if it were dim light.
You can't discern color in darkness, only shades of gray. ,
Keen Senses. Vou have proficieocy io the
Fey Ancestry. You have advantage on saving throws
against being charmed, and magic can't put you to sleep.
Trance. Elves don't need to sleep. Instead, they
meditate deeply, remaining semiconscious, for 4
hours a day. (The Common word for such meditation
is "trance.") While meditating, you can dream after a
fashion; such dreams are actually mental exercises that
have become reflexive through years of practice. After
resting in this way, you gain the same benefit that a
human does from 8 hours of sleep.
Languages. You can speak, read, and write Common
and Elvish. Elvish is fluid, with subtle intonations and
intricate grammar. Elven literature is rich and varied,
and their songs and poems are famous among other
races. Many bards learn their language so they can add
Elvish ballads to their repertoires.
Subrace. Ancient divides among the elven people
resulted in three main subraces: high elves, wood elves,
and dark elves, who are commonly called drow. Choose
one of these subraces. lo some worlds, these subraces
are divided still further (such as the sun elves and moon
elves of the Forgotten Realms), so if you wish, you can
choose a narrower subrace.
Ability Score Increase. Your lntelligeoce score
increases by 1.
Elf Weapon Training. You have proficiency with
the longsword, shortsword, shortbow, and longbow.
Cantrip. You know one Cantrip of your choice from
the wizard spell list. Intelligence is your spellcasting
ability for it.
Extra Language. You can speak, read, and write one
extra language of your choice.
Ability Score Increase. Your Wisdom score
increases by 1.
Elf Weapon Training. You have proficiency with the
longsword, shortsword, shortbow, and longbow.
Fleet of Foot. Your base walking speed
increases lo 35 feet.
Mask of the Wild. You can attempt to hide even when
you are only lightly obscured by foliage, heavy rain,
falling snow, mist, and other natural phenomena.
DARK ELF (DROW)
Ability Score Increase. Your Charisma score
increases by 1.
Superior Darkvision. Your darkvision has a
radius of 120 feet.
Sunlight Sensitivity. You have disadvantage on attack
rolls and on Wisdom (Perception) checks that rely on
sight when you, the target of your attack, or whatever
you are trying to perceive is in direct sunlight.
Drow Magic. You know the dancing lights cantrip.
When you reach 3rd level, you can cast the faerie tire
spell once per day. When you reach 5th level, you can
also cast the darkness spell once per day. Charisma is
your spellcasting ability for these spells.
Drow Weapon Training. You have proficiency with
rapiers, shortswords, and hand crossbows.
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